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SAV这个叫法是由宝马公司独创的,只是针对于宝马的X系列改变了SUV的叫法,意为运动休旅车(Sports Activity Vehicle,SAV)。 最早SAV的概念被运用在第一款SUV产品X5上,说白了SAV就是更豪华一些的SUV。区别在于: SUV=多功能=跋山涉水 SAV=休旅=郊游 - sav.dat文件:存储游戏存档的核心数据,采用二进制格式 - metadata.9.json:存储存档的元数据信息 - screenshot.png:当前存档对应的截图 • 不同平台的特殊情况 - Steam版用户 - 存档位置与标准路径一致 - 建议开启Steam云存档功能实现自动备份 - 非Steam版用户 I'm interested in doing some data mining and messing around with.sav files for games, but i'm not quite sure where to begin

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I can convert the.sav binary file to hex, but i'm not quite sure how to go from there. .sav, as far as i've ever seen, are usually just renamed sram, so just copying the.srm to.sav would probably work. Gotta change it from level.sav, these character file only seems to have your uid

The in game name is in the level.sav reply reply kazuke_x •

I'm trying to convert my game from.gba format to.sav, and vice versa, so that i could jump easily between emulation and native gameplay However i haven't found much success with the conversion tool you've made. Yes, by simply renaming the file extension and removing the e in save, so it's sav Sounds ridiculously straightforward, but it's that simple

I've done it with several emulators, and most of the time, it works. Run the conversion tool from requirement 4 to convert the.sav files to.json open the oldlevel.sav.json file created (it will probably be very large, but notepad++ worked for me) and search for the first 8 chars from step 5 if it doesn't find those characters, try again with an even older backup (if you don't have one, you're probably sol) In retroarch, save states are saved as.state

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