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Therefore, families that are hosted to a face are necessary Hi all, i find myself wanting to find the centre of faces that are irregular polygons or have a mixture of curved and straight sides, and i am wondering if there is a better/easier way to find the centre of these faces rather than drawing a bunch of lines and doing lots of maths Load in the desired family and place one instance of each type on the host.

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I have created a face based hosted family Make sure to tick the box disjoin and untick the box constrain when you initiate the move command. I would like to know how can i change this to non hosted family

I'm totally new to this and can't find a solution anywhere about this problem

I'm trying to select faces however it will not select the faces that i want. There’s currently no way to create a face/surface like this based only from points The easiest way to do this is probably to build some sketch lines connecting those points, then build a patch or loft surface based on those lines. I'm new to 3ds max as of today

I need to connect one side of this mesh to the other How can i select vertices and create faces from them Like this picture.thanks for any and all help! I have a face hosted family instance, if i delete the host parent element, the face based family instance got <not associated>, am trying to rehost to new host element face reference, is there any api to do that in revit, and i am using to create face family instance by doc.create.newfamilyinstance(.

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I got used that in blender i can select one face of the object or one vertex or three edges and invert selection by hitting cntrl+i which will select all vertices that were unselected and deselect those were selected so basically will invert the selection but is there such option in maya?

There is an angle manipulator in extrude, but it is for setting the draft angle on the extrude It's not really for extruding at an angle Here is the draft angle manipulator If it is a face based family, you can still move it away from host manually

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